Tuesday, November 9, 2010

Mechanical Breathing experimentation

Project : Motion graphic

For this motion graphic project, I'll try to "represent" some mechanical movement, like they are living or breathing.
It's the same way that a satellite open his solar panel or the opening of a compressor on a car, it's just some mechanical part moving, but it's look like living thing. It's the same idea that we can say a robot is living, but he is not, cause it's just an automatic and(or) programed action.



My work are going to be base only on geometric form and non-organic shape, only mechanical.

Experimentation #1 :
First attempt for a mechanical movement. I just focus this experimentation on the opening movement of the form, and adding some deformation and extra rotation + one moving camera.


Motion Graphic experiment #1 from mat_tes on Vimeo.



























































Experimentation #2 :
Step 1 :
For this second experiment, I create a more "complex" form, create a small animation like a flower, duplicate the all form for a more mechanical effect, and delay all the animation to get separate movement.


Motion Graphic experiment #2 from mat_tes on Vimeo.



























































Step 2 :
I add some deformation, rotation and movement to get a more complex and detail movement, like the all thing are just one big form, not only a multiplication of the same "flower".


Motion Graphic experiment #3 from mat_tes on Vimeo.



























































Step 3 :
Same movement as the step 2 + a moving camera, to get more detail and to increase the breathing(living) effect.


Motion Graphic experiment #4 from mat_tes on Vimeo.


























































Step 4 :
First test of lightning and texturing to see what can happen with transparent form.


Motion Graphic experiment #5 from mat_tes on Vimeo.


























































The effects are interesting, but it's maybe to fast to really get and understand the movement.
For the next experimentation :
- More sophisticated movements
- Slower animation
- Brighter background (maybe)
- Bigger transparent parts

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