After doing some simple experimentation by modeling small law poly model, I focused my project on form both complex and simple in order to have more possibilities in animation for the projection.
Video mapping 1 from mat_tes on Vimeo.
After some modification, I try to print something like a floating island, but it appears that the form was more interested up side down.
The most interesting part in this video mapping project was the fact that we can work with a print model of a real 3D object. That means we can make complicate form and do some fast projection on it. By knowing this fact, I was wondering what can happen if I modified my 3D object, make a video, and project it on the paper version.
Thanks to this fact, it was easy to create some fake moving light or moving part, or heaven mapping a skin on this object in order to give him new expression.
My inspiration for the last part of the video was both the mecha universe and the form of my "animal".
The final animation.
Augmented Polygone from mat_tes on Vimeo.
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